The FPS Calculator allows users to calculate frames per second (FPS), total frame time, average frame time, and frames per selected time interval based on input frame time and number of frames displayed.
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How to Use the FPS Calculator
The FPS Calculator is designed to help you compute various metrics related to frame perception rates using your input specifications. This guide will walk you through each step to effectively utilize the calculator for your needs.
Step 1: Input Frame Time
Begin by entering the frame time in milliseconds. This is the duration it takes for a single frame to render. Ensure that the value you enter is a positive number within the range specified by the calculator, which in this case is between 0.001 and 1000 ms. You must input a value as this field is required.
Step 2: Input Number of Frames Displayed
Next, enter the total number of frames that have been or will be displayed. The calculator accepts a whole number between 1 and 1,000,000. This field is also mandatory to proceed with the calculations.
Step 3: Select the Time Interval
From the dropdown menu, choose the time interval for which you want the calculations to be based. The options provided are:
- 1 Second: Useful for measuring instantaneous frame rates.
- 1 Minute: For assessing frame rates over a brief period.
- 1 Hour: Ideal for long-term frame consistency evaluations.
It is required to select one of these options to allow the calculator to provide accurate results.
Step 4: View the Results
Once all the input fields are correctly filled, the calculator will instantly provide you with a set of results:
- Frames Per Second (FPS): This displays how many frames are processed per second, calculated as
(1000 / frameTime)
. The result will be presented with two decimal places for precision. - Total Frame Time: Represents the cumulative time taken to render all the frames, computed by
frameTime * framesDisplayed
. The result is rounded to two decimal points and presented in milliseconds. - Average Frame Time: Average duration of frame rendering across the selected interval, calculated using
(frameTime * framesDisplayed) / timeInterval
. It is also formatted to two decimal points and shown in ms/s. - Frames Per Selected Interval: Indicates how many frames are expected to be shown in the given time interval. This is computed as
(1000 / frameTime) * timeInterval
and rounded to the nearest whole number.
Follow these steps carefully, and utilize the results to assess and optimize the frame rendering performance of your application or system.